NPC Codex | Rules | Core Class NPCs | Rogue | Rogues | Guild Initiate

Guild Initiate

Super Race: halfling rogue 5. Cr: 4. Xp: 1,200. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: halfling.
Init: +8. Senses: Perception +9. Ac: 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size).
Hp: 41 (5d8+15).
Fortitude: +4. Reflex: +11. Will: +1; +2 vs. fear. Defensive Abilities: evasion, trap sense +1, uncanny dodge.
Speed: 20 ft.. Melee: +1 short sword +9 (1d4+1/19–20). Ranged: mwk hand crossbow +9 (1d3/19–20). Special Attacks: sneak attack +3d6. Strength: 10. Dexterity: 18. Constitution: 14. Intelligence: 10. Wisdom: 8. Charisma: 15.
Base Attack: +3. Cmb: +2. Cmd: 16.
Feats: Improved Initiative, Lightning Reflexes, Point-Blank Shot, Weapon Finesse.
Skills: Acrobatics +14 (+10 when jumping), Bluff +10, Climb +10, Disable Device +14, Knowledge (local) +8, Perception +9, Sleight of Hand +12, Stealth +16.
Languages: Common, Halfling. Special Qualities: rogue talents (finesse rogue, slow reactions), trapfinding +2. Combat Gear: potions of cure light wounds (2), potion of invisibility. Other Gear: masterwork studded leather, +1 short sword, masterwork hand crossbow with 20 bolts, masterwork thieves' tools, tindertwig (5), 60 gp.

Tactics

During Combat The rogue uses surprise and flanking to make sneak attacks, as well as his slow reactions rogue talent.

The guild initiate is a rogue who is still seeking to prove his worth to a thieves' guild.

Felix the Twig

Felix is an accomplished burglar who always chews on a tindertwig for luck.

Combat Encounters

Felix might be part of a team of young footpads or a lookout for a larger job.

Roleplaying Suggestions

Felix is a good contact within a thieves' guild.